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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 13
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Gun3
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Flash2_1.dds.txt
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2004-04-07
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#begin
texture string ./Assets/Objects/Gun3/Flash2_1.dds
ignore_face bool false
ignore_fog bool false
ignore_ray bool true
transparency colour 0.0 0.0 0.0 0.0
diffuse colour 0.0 0.0 0.0 0.0
ambient colour 0.0 0.0 0.0 0.0
specular colour 0.0 0.0 0.0 0.0
emissive colour 1.0 1.0 1.0 1.0
power float 0.0
#end